InclusionFX is a platform designed to support and amplify underrepresented voices in the VFX for features, television and games industries.

Our goal is to give the next generation access to role models by sharing the hero’s journey of a diverse range of professionals. Our team are uniquely positioned to unite the voices of giants in the VFX and Games industries and present their perspectives as a united group of heroes the next generation can look up to. This will be achieved by broadcasting an ongoing series of panels that anyone can access.

Every three months, we invite individuals from traditionally underrepresented backgrounds, from all aspects of visual effects, animation and game development to impart their wisdom, survival skills, and hero’s journey via the IFX online channels.


Meet our Founder


Audrea Topps Harjo

Founder | Producer

Audrea Topps Harjo has worked in the entertainment industry for over twenty-five years.

She has worked for Sony Pictures (CONTACT) Rhythm and Hues, Electronic Arts, WETA Digital (RISE OF THE PLANETS OF THE APES), James Cameron’s Lightstorm Entertainment (AVATAR SEQUELS). She is currently Chief Operations Officer at A44 Games in Wellington, NZ.


Meet our Team

We are a collection of visual artists, game developers and producers with a wide variety of professional experience, both in working for major studios and working to actualize our own visions.


Lyndon Barrois

An AMPAS VFX Branch member, Lyndon boasts a long career in art and animation. His film credits include THE MATRIX TRILOGY, HAPPY FEET, and THE THING. He wins accolades for his unique gum wrapper animations of historic figures and events, producing his films entirely
on iPhones. An HBCU grad from New Orleans, he’s on the boards of The Smithsonian National Portrait Gallery,
CalArts, and the AMPAS Museum’s Inclusion Task Force.


Yvonne Muinde

Studio Owner, Creative Director

Yvonne Muinde, born and raised in Kenya, has worked in the VFX film industry since 2003. Her design and artistic knowledge has contributed to the visuals of many award winning films and even landed her a V.E.S. award for her matte painting work on Avatar. Her traditional art is the foundation that she stands firmly on when matte painting and the combination of both can be seen in over 25 feature films.


Wayne Kennedy

Sr. Producer In-Game Cinematics

Wayne Kennedy has cultivated and forged a wide-spanning slate of credits and expertise through his various experiences working in visual effects, animation design, and film-making for companies such as Industrial Light & Magic, Sony Pictures Imageworks, and as the original content department as Director of Creative Development for
Digital Domain.

Wayne is currently the Senior Producer for in-game Cinematics at Blizzard Entertainment.


Derek Bradley


Derek Bradley is the CEO of A44 Games, an independent games studio based in Wellington, New Zealand.
He was the Game Director on ASHEN, the company’s first title, which was released world-wide at the Annual Game Awards in 2018.


Chris White

VFX Supervisor

Chris White is a Visual Effects Supervisor with over 25 years of industry experience. From feature films and streaming media to special venue projects, he has a passion for making engaging environments, creatures, and effects. His work has been recognized with multiple awards from the Visual Effects Society, along with Academy Award, BAFTA, and Emmy nominations.


Sheena Duggal

VFX Supervisor

Sheena Duggal is an acclaimed visual effects supervisor, director and artist whose work has shaped numerous
studio tent-pole and Academy Award nominated productions. She is known for her design skills, creative direction and visual effects supervision on blockbuster films such as VENOM, THE HUNGER GAMES and CONTACT.
Duggal is also a published photographer, holds a BA (hons) in graphic design specializing in animation and lens media.