Our goal is to unearth those unsung “Black Unicorns” who spin their magic in the shadows while working tirelessly to bring their talents, passion and vision to light. We want to let the world know that we are here. We aim to inspire and educate the next generation of artists by sharing our unique stories.
This panel will focus on those amazing journeys.
Wellington (New Zealand - Wellington) - Sunday, 14 February 2021 at 8:30:00 a.m. (NZDT UTC+13 hours)
Los Angeles (USA - California) - Saturday, 13 February 2021 at 12:30:00 p.m. (PST UTC-8 hours)
New York (USA - New York) - Saturday, 13 February 2021 at 15:30:00 p.m. (EST UTC-5 hours)
InclusionFX #3 Panelists
Audrea Topps Harjo
Audrea Topps Harjo has worked in the entertainment industry for almost 30 years. She has worked for Sony Pictures (CONTACT), Cinesite (X-MEN 2) Electronic Arts, WETA FX (RISE OF THE PLANETS OF THE APES), James Cameron’s Lightstorm Entertainment (AVATAR SEQUELS).
She currently in development on a number of projects and resides in Washington, DC
Jennifer is a motion capture and Virtual Production specialist. Her credits include on-set performance capture for “Thor 3: Ragnarok”, “Avengers: Infinity War”, & “Avengers: Endgame”, previs and R&D for Marvel’s “Black Panther” & Disney's “The Mandalorian”, and post processing for “Star Wars: The Force Awakens”, “Halo 5: Guardians”, & “Spiderman: Far From Home”.
She received two degrees from the Savannah College of Art and Design: a BFA in Film (2009) & an MFA in Visual Effects (2013).
Lorna dannielle Dumba is an emerging part of senior leadership within the VFX field. Her expertise, drawn from nearly two decades within industry, has supported the growth and transformation of Academy / BAFTA / Emmy award winning companies.
She’s overseen global teams across VFX, Virtual Production and XR as well as applying machine learning techniques. In collaboration with C-Suite / Boardroom members, executives / Founders, she’s served business outcomes.
As a recent member of Dupe VFX (B Corporation) she’s combining this wealth of knowledge to also achieve positive social, sustainable and societal impact.
Charles is a creative technologist that has worked across music, manga, television, film, games, and theme parks. He was Creative Producer of Global Anime at Netflix. He also shipped games published by Warner Bros., Activision, Sony PlayStation, Koei Tecmo, and AT&T. Charles worked on an unannounced theme park at Universal Studios.
Currently, he is creating an animation and game studio.
Ayo Orimoloye’s career began in the 90s at Psygnosis’ first London office at King’s Cross programming on the Fujitsu FM Towns console. Since then he’s shipped games on generations of PlayStations, including: the seminal Medal of Honor, created by Steven Spielberg, that started the franchise for EA, “The Mark of Kri” [PS2], and “TimeShift” [PS3].
He’s currently a Lead Graphics Software Engineer at Magic Leap putting his talents into Spatial Computing and the XR space.
Co-Founder of GRX Immersive labs a creative technology studio and R&D lab specializing in multi-platform immersive media and content strategy.
GRX Immersive are idea mechanics and creative problem solvers driven by authentic storytelling. Award-winning creators with a demonstrated history of working in the entertainment industry.