InclusionFX #1 Full Live Panel
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Our goal is to unearth those unsung “Black Unicorns” who spin their magic in the shadows while working tirelessly to bring their talents, passion and vision to light. We want to let the world know that we are here. We aim to inspire and educate the next generation of artists by sharing our unique stories.
Audrea Topps Harjo has worked in the entertainment industry for almost 30 years. She has worked for Sony Pictures (CONTACT), Cinesite (X-MEN 2) Electronic Arts, WETA FX (RISE OF THE PLANETS OF THE APES), James Cameron’s Lightstorm Entertainment (AVATAR SEQUELS).
She currently in development on a number of projects and resides in Washington, DC
Sheena Duggal is an acclaimed visual effects supervisor, director and artist whose work has shaped numerous
studio tent-pole and Academy Award nominated productions. She is known for her design skills, creative direction and visual effects supervision on blockbuster films such as VENOM, THE HUNGER GAMES and CONTACT.
Duggal is also a published photographer, holds a BA (hons) in graphic design specializing in animation and lens media.
An AMPAS VFX Branch member, Lyndon boasts a long career in art and animation. His film credits include THE MATRIX TRILOGY, HAPPY FEET, and THE THING. He wins accolades for his unique gum wrapper animations of historic figures and events, producing his films entirelyon iPhones. An HBCU grad from New Orleans, he’s on the boards of The Smithsonian National Portrait Gallery,CalArts, and the AMPAS Museum’s Inclusion Task Force.
Leilani Ramirez is an award-winning Dialogue Supervisor who has been in the video game industry for twenty years. She’s been a supervisor on multiple titles that include EA’s Medal of Honor series, Naughty Dog’s Uncharted 3, and Marvel’s Spider-Man with Insomniac Games. Leilani’s latest achievement came in 2019 when she won a BAFTA and MPSE Golden Reel for her supervision on the 2018 God of War with Sony Santa Monica.
Currently, she is the Manager of Dialogue for Sony PlayStation’s Worldwide Studio Sound Team, and leads a staff of 15 that includes dialogue supervisors, coordinators and engineers. Outside of the video game world, she’s an avid traveller and photographer.
Wayne Kennedy has cultivated and forged a wide-spanning slate of credits and expertise through his various experiences working in visual effects, animation design, and film-making for companies such as Industrial Light & Magic, Sony Pictures Imageworks, and as the original content department as Director of Creative Development for
Wayne is currently the Senior Producer for in-game Cinematics at Blizzard Entertainment.
Yvonne Muinde, born and raised in Kenya, has worked in the VFX film industry since 2003. Her design and artistic knowledge has contributed to the visuals of many award winning films and even landed her a V.E.S. award for her matte painting work on Avatar. Her traditional art is the foundation that she stands firmly on when matte painting and the combination of both can be seen in over 25 feature films.