InclusionFX #6 - South Pacific Edition
51 DAYS TO THE EVENT
Our goal is to unearth those unsung “Black Unicorns” who spin their magic in the shadows while working tirelessly to bring their talents, passion and vision to light. We aim to inspire and educate the next generation of artists by sharing our unique stories.
14 Aug, 4:00 pm GMT-7
https://www.twitch.tv/inclusionfx

InclusionFX #4 Full Live Panel

Have any feedback for us on this panel? 

Let us known here: https://forms.gle/XQrEQGJxXL7MzLhH7

Panel Information

Our goal is to unearth those unsung “Black Unicorns” who spin their magic in the shadows while working tirelessly to bring their talents, passion and vision to light. We want to let the world know that we are here. We aim to inspire and educate the next generation of artists by sharing our unique stories. 

This panel will focus on those amazing journeys.

We will be live on Twitch.tv and YouTube.

Wellington (New Zealand - Wellington) - Sunday, 18 April 2021 at 8:30:00 a.m. (NZDT UTC+13 hours) 
Los Angeles (USA - California) - Saturday, 17 April 2021 at 12:30:00 p.m. (PST UTC-8 hours) 
New York (USA - New York) - Saturday, 17 April 2021 at 15:30:00 p.m. (EST UTC-5 hours) 

 

InclusionFX #4 Panelists

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Audrea Topps-Harjo

Audrea Topps Harjo has worked in the entertainment industry for over twenty-five years. She has worked for Sony Pictures (CONTACT) Rhythm and Hues, Electronic Arts, WETA Digital (RISE OF THE PLANETS OF THE APES), James Cameron’s Lightstorm Entertainment (AVATAR SEQUELS).

 

She is currently Chief Operations Officer at A44 Games in Wellington, NZ.

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Sam Ramlu

Sam is a proven thought leader, storyteller and creative technology innovator.

She has spent over 20 years finding awe-inspiring ways to bring stories and experiences to life, starting with digital and extending into exhibitions, and augmented and virtual reality.

 

Sam is co-founder of award-winning creative tech studio Method and AR/VR studio M Theory.

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Dr. Rita Garcia

Dr Rita Garcia has over 15 years of experience working in the film industry as a Senior Infrastructure Engineer. She has worked at Pixar, Weta, and Marvel Studios behind the scenes with software teams to distribute software tools for production.

 

She currently works at the tertiary level, teaching Computer Science. 

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Wren Cromwell

Wren Cromwell is a 3D artist and illustrator. An alumni of Gnomon’s digital production and game development program, he has since worked in a variety of studio settings and projects, ranging from VR/AR experiences, architectural visualization, to storyboarding.

 

His most recent credits include titles from the Call of Duty franchise

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Arcadia Kim

Arcadia Kim is the Founder of Infinite
Screentime, a movement dedicated to
dispelling the negative connotations of
screentime and building a community of
coaches, educators, and child advocates
that helps to raise the screen-smart kid.

 

The mom of three screentime-loving kids
in Hong Kong, Arcadia loves seeing the
beauty, discovery, and connection in
technology from the point of view of her
children. Her family has lived in Asia since
2006. Arcadia is the retired Chief
Operating Officer of Electronic Arts Los
Angeles, where she had the privilege of
working on blockbuster titles as The Sims,
Medal of Honor, Command and Conquer,
and The Lord of the Rings franchise.

 

Arcadia has her MBA from Harvard
Business School and BA from Wellesley
College where she majored in Theatre
and Film.

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Jenna Ruth

Los Angeles native Jenna Ruth is a VFX artist at Insomniac Games and has worked in the Games Industry for 4.5 years.

 

She started her career as an environment artist but quickly fell in love with VFX.  She also loves painting and anything horror related.

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Junko Nakamura

From humble beginnings in QA, Junko was able to grow quickly and become a contributor to key players in the gaming industry such as Bandai Namco, Activision, and EA.

 

She worked on the PlayStation 4 launch at Sony, and has produced numerous AAA titles and IPs in her career thus far.

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Natasha Darnall

Natasha's time in the games industry spans over 15 years, bringing mobile titles like Tetris and Scrabble to Europe and building game pipeline tools at Electronic Arts and Disney.

 

She has since led product at two startups and currently works on visualization products in private and defense industries.